گروه آموزشی الکترونیک و کامپیوتر

گروه آموزشی الکترونیک و کامپیوتر

برق الکترونیک ، مخابرات ، قدرت ، کنترل ، کامپیوتر
گروه آموزشی الکترونیک و کامپیوتر

گروه آموزشی الکترونیک و کامپیوتر

برق الکترونیک ، مخابرات ، قدرت ، کنترل ، کامپیوتر

موزیک با آردوینو

   
#include"pitches.h"

// notes in the song 'Mukkathe Penne'
int melody[] = {
  NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_A4,
  NOTE_G4, NOTE_C5, NOTE_AS4, NOTE_A4,                   
  NOTE_FS4, NOTE_G4, NOTE_A4, NOTE_FS4, NOTE_DS4, NOTE_D4,
  NOTE_C4, NOTE_D4,0,                                 
  
  NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_A4,
  NOTE_G4, NOTE_C5, NOTE_D5, NOTE_C5, NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_A4,      //29               //8
  NOTE_FS4, NOTE_G4, NOTE_A4, NOTE_FS4, NOTE_DS4, NOTE_D4,
  NOTE_C4, NOTE_D4,0,                                       
  
  NOTE_D4, NOTE_FS4, NOTE_G4, NOTE_A4, NOTE_DS5, NOTE_D5,
  NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_C5,
  NOTE_C4, NOTE_D4, NOTE_DS4, NOTE_FS4, NOTE_D5, NOTE_C5,
  NOTE_AS4, NOTE_A4, NOTE_C5, NOTE_AS4,             //58
  
  NOTE_D4, NOTE_FS4, NOTE_G4, NOTE_A4, NOTE_DS5, NOTE_D5,
  NOTE_C5, NOTE_D5, NOTE_C5, NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_C5, NOTE_G4,
  NOTE_A4, 0, NOTE_AS4, NOTE_A4, 0, NOTE_G4,
  NOTE_G4, NOTE_A4, NOTE_G4, NOTE_FS4, 0,
  
  NOTE_C4, NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_DS4,
  NOTE_C4, NOTE_D4, 0,
  NOTE_C4, NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_DS4,
  NOTE_C4, NOTE_D4, END
  
};

// note durations: 8 = quarter note, 4 = 8th note, etc.
int noteDurations[] = {       //duration of the notes
  8,4,8,4,
  4,4,4,12,
  4,4,4,4,4,4,
  4,16,4,
  
  8,4,8,4,
  4,2,1,1,2,1,1,12,
  4,4,4,4,4,4,
  4,16,4,
  
  4,4,4,4,4,4,
  4,4,4,12,
  4,4,4,4,4,4,
  4,4,4,12,
  
  4,4,4,4,4,4,
  2,1,1,2,1,1,4,8,4,
  2,6,4,2,6,4,
  2,1,1,16,4,
  
  4,8,4,4,4,
  4,16,4,
  4,8,4,4,4,
  4,20,
};

int speed=90;  //higher value, slower notes
void setup() {

  Serial.begin(9600);
  for (int thisNote = 0; melody[thisNote]!=-1; thisNote++) {

    int noteDuration = speed*noteDurations[thisNote];
    tone(3, melody[thisNote],noteDuration*.95);
    Serial.println(melody[thisNote]);

    delay(noteDuration);

    noTone(3);
  }
}

void loop() {
  // no need to repeat the melody.
}

 


 
And save it as pitches.h file.

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define END -1

Arduino Siren Sound Generator Circuit



const int pitchLow = 200;
const int pitchHigh = 1000;
int pitchStep = 10;
int currentPitch;
int delayTime;

const int speakerPin = 8;

void setup() {
  currentPitch = pitchLow;
  delayTime = 10;
}

void loop() {
  tone(speakerPin, currentPitch, 10);
  currentPitch += pitchStep;
  if(currentPitch >= pitchHigh) {
    pitchStep = -pitchStep;
  }
  else if(currentPitch <= pitchLow) {
     pitchStep = -pitchStep;
  }
  delay(delayTime);
}



Arduino Basics: Making Sound


#include "pitches.h"

// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };

void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {

// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);

// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}

void loop() {
// no need to repeat the melody.
}
}

You'll also need a file that defines your tones, that should also be in the IDE but here it is. Just copy this text into a .h file in the same directory as your code:
/*************************************************
* Public Constants
*************************************************/

#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978


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